You don't have to agree with #AlexJones to support his right to say it. The purge makes me even more eager for the world to use censorship resistant platforms like this one.
Unbelievable communist style censorship - they do this to InfoWars and they'll do it to anyone. The corrupt big tech monopoly must broken up.
@memobch - cannot be censored!
We should invite Alex here. Then no one can stop his voice. Could even bring in a ton of new users. ;)
Refactoring is always on the plate - core devs forgotten. Clean code is needed any scaling task. Pls put more efforts into BCH base protocol refactoring.
It's custom software - https://github.com/memocash/memo/tree/master/app/bitcoin/main-node
I'm updating it to connect to multiple nodes, I suspect that might be part of the issue.
Feel free to use my node. It is on an ultra fast connection and is always online. bch.greyh.at:8333
Can you express the tiles as text or structured data? It's a 220 byte (character) limit. BITBOX node.js library could be a good place to start https://developer.bitcoin.com/bitbox.html
thank you very much! I want to store a small bitmap into 220 byte: 2 byte prefix 26 byte meta data(text descr.) 192 byte pic=16x16 pixel and 6 bit color depth so one can use 64 colors
Is there an easy way(java or nodejs library) storing data using op_return. I want to store small images(tiles (own file format)). Goal is an online game
Can you express the tiles as text or structured data? It's a 220 byte (character) limit. BITBOX node.js library could be a good place to start https://developer.bitcoin.com/bitbox.html
Is there an easy way(java or nodejs library) storing data using op_return. I want to store small images(tiles (own file format)). Goal is an online game