Giving myself a proper chance to get into Total War Medieval 2. Have tried it a few times and play other games in the series like Warhammer quite a bit, but Medieval 2 has always alluded me.
Have started as England; managed to quickly take York and Rennes while fortifying Caen. Currently bearing down on the lone Welsh settlement before I turn my ire towards the Scots!
Giving myself a proper chance to get into Total War Medieval 2. Have tried it a few times and play other games in the series like Warhammer quite a bit, but Medieval 2 has always alluded me.
Certainly a pain trying to manage a split party, need to ensure that you switch focus often so no one sub group gets bored. Ideally you want them to rejoin as quickly as you can! #DnD
Now to write up my recap, make a list of improvements I can make to the completed content and continue my work on the content left to create! #DnD
Had a good session, forgot my battle-mat but was able to jury-rig a replacement using notebook paper and sellotape. A shorter session but very much action packed as the party finds itself split up #DnD
Certainly a pain trying to manage a split party, need to ensure that you switch focus often so no one sub group gets bored. Ideally you want them to rejoin as quickly as you can! #DnD
Had a good session, forgot my battle-mat but was able to jury-rig a replacement using notebook paper and sellotape. A shorter session but very much action packed as the party finds itself split up #DnD
I'm an XP giver myself. It's definitely more work than a milestone system; but I feel it gives the players more satisfaction, feels like they worked for the level
Definitely agree re the class advancement, liked what they did in 4e with the prestige classes or whatever they were called. As it stands, I feel levels 10+ are a little weak
I'm an XP giver myself. It's definitely more work than a milestone system; but I feel it gives the players more satisfaction, feels like they worked for the level
At the same time, allows me to finely tune the amount of XP I grant; so some actions can give more or less XP than others based on their challenge
I like to use milestones, keeps unecessary book keeping at minimum. Regarding 5e, I feel the class advancement is too limited. That's why i prefer PF2. I also love Fate Core.
I'm an XP giver myself. It's definitely more work than a milestone system; but I feel it gives the players more satisfaction, feels like they worked for the level
The group is only recently formed, so this is the first time I'll be able to properly reuse content that I've run for a previous group
Certainly a time saver, but you also get that clarity of having run the content before, so you're familiar with it and know what worked/didn't work. Great scope for improvement imo
Prepping for my D&D game this afternoon, even though I've looked over the content a few times, I still find that each time I tweak things (hopefully for the better)
The group is only recently formed, so this is the first time I'll be able to properly reuse content that I've run for a previous group
Prepping for my D&D game this afternoon, even though I've looked over the content a few times, I still find that each time I tweak things (hopefully for the better)